![]() That is only part of the story, however, as what most are taking umbrage too is Erica, who is a transgender character who I deliberately avoided mentioning too much about in my ‘Catherine’ blog because I knew whatever I was going to say about her would have pissed people off. Oh, FYI, being straight is not transphobic either by the way! If you are a straight male, had one drink too many and woke up next someone to discover they had a penis, would you not be a bit angry and shocked or, do I even say it, repulsed? I know I would be! I am not homophobic, I just don’t lean that way and don’t really want a penis in any orifice of mine. Now, this could be considered homophobic, but not liking penises is not transphobic. When Rin attempts to comfort Vincent, who is clearly stressed and confused by the situation, he slaps Rin’s hand away, immediately regretting it and attempts to run after him, attempting to apologise. What you can see from any upload of the game is that Vincent walks on Rin in the shower, noticing and reacting to said penis in completely brilliant anime fashion before being told by Rin that he is a guy. He is not wanting to be female, soooo…this is not transphobic by any definition of the word. It is established that Rin is a male cross-dressing angel, as the user HylianSeven acknowledges in his post. Any information that suggested against this idea was dismissed by such activists, which is just obscene as the evidence is sitting right in front of you. I should note that this site is known for spreading false rumours and lies, so this was obviously a reliable source of information for anyone who has taken offence to ‘Catherine: Fullbody’. This created an explosion on social media who decided to believe what they saw rather than investigate further. This will be a constant theme throughout this blog, as my first blog about video game news is quite frankly, fucking stupid and shouldn’t be news at all. Instead, I sought out a potential truth, to further my understanding. In short, I did not understand something I saw at face value and not engaged. I felt proud with that small bit of research, as I felt like a proper critic for a time and had a better understanding of a game I love so very much. I believed I found something that may have influenced the developers a great deal, the well documented social phenomenon known as ‘herbivore-men’, which made a lot of sense for so much of the games’ themes and overall design. I researched what was happening in Japan at the time (‘Catherine’ was developed by ATLUS, a Japanese game company) and see if such events had any influence. I knew after my initial playthrough that I was left baffled by some of the artistic choices, and for a while, I did nothing about it until I decided I wanted to write that blog. That is not to say I don’t usually take pride in my blogs, but my blog on ‘Catherine’ is a favourite of mine of some research that I did. Daniel Mayfair, 2018Īnother reason for the fondness I have with the blog is that I took a lot of pride composing this blog. The challenges are exciting at times and rather stellar at other points, but ‘Catherine’ is far more than a puzzle game filled with scumbags and stereotypes from both genders. As a game, its puzzles are tough, yet repetitive. It is actually one of my favourites, despite its questionable flaws and one of the most frustrating protagonists in video games. It is a blog that is genuinely close to my heart for a number of reasons. In it, I discuss it’s puzzling gameplay, truly flawed human cast and the deeply meaningful comments it makes on society, sex and lust. On 29th December 2018, I published a blog that gave an in-depth critique and analysis on ‘Catherine’. Consider this your warning folks, for I am about to open a can of worms here and I don’t really care! ![]() That, and I am far more offensive in my language than usual because I am somewhat miffed. WARNING : There will be spoilers for ‘Catherine’ and ‘Catherine Fullbody’ in this blog as well as a touchy subject that may piss off fragile/sensitive individuals.
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